Skate 3 Browser Controls
Skate 3 does not have a jump button, so copying another browser game's WASD and space layout will not work. This page shows what the browser builds actually map, and how tricks are performed.
Short answer
Steering is WASD. The arrow keys stand in for the right stick, which is where every trick comes from. Space accelerates rather than jumping, and fullscreen is worth setting before you try anything precise.
Fan game keyboard mapping
The player on the front page runs the fan game, so this is the layout most people need. It comes from the build's own input code, and it puts the same Xbox controller on different keys than the build below.
| Keyboard | Acts as | What it does |
|---|---|---|
| W A S D | Left stick | Steering and rolling around |
| ↑ ↓ ← → | Right stick | Tricks. This is the stick every flick comes from. |
| Space | A | Push off to accelerate. Not a jump. |
| E | B | Brake and slow down |
| R | Y | Get on or off the board |
| Z | LB | Grab the board with your left hand |
| X | RB | Grab the board with your right hand |
| Esc | Start | Open the menu |
The build also reads Q, Shift / C, Tab, V / B, I J K L. Nothing in it says what the engine does with the buttons those send, so they are listed as wiring rather than as controls.
Play gameClean Room keyboard mapping
This is the keyboard mapping published by the Clean Room project, which is the only build we have seen document its keys. It maps keyboard keys onto an Xbox controller, so the right stick is what actually performs tricks.
| Keyboard | Acts as | What it does |
|---|---|---|
| W A S D | Left stick | Steering and rolling around |
| ↑ ↓ ← → | Right stick | Tricks. This is the stick every flick comes from. |
| Space | A | Push off to accelerate. Not a jump. |
| E | B | Brake and slow down |
| Shift | X | Push with the other foot |
| F | Y | Get on or off the board |
| Z / C | LT / RT | Grab the board |
| Q / R | LB / RB | Session marker |
| Enter | Start | Open the menu |
Important: space is not the jump button in this mapping. Space maps to the A button, which pushes off and accelerates. Tricks come from the arrow keys.
Key bindings can change between builds. Check the build you are actually playing before you blame your keyboard.
How tricks work
Skate does not use jump and trick buttons. You load a trick by moving the right stick in a direction, then flick it to release the trick. Ollie is a down-then-up flick. Kickflip and heelflip are diagonal flicks. Grinds and manuals are the same stick held or angled, not a separate mode.
Ollie
Load the right stick down, flick up. This is the jump you build everything else on.
Kickflip and heelflip
Flick the right stick diagonally down-left or down-right. Timing decides whether the board lands flat.
Pop shuvit
Flick the right stick sideways. The board spins under your feet instead of flipping.
Manual and nose manual
Hold the right stick slightly up or down and balance. Push it too far and you leave the trick.
Grinds and slides
Ollie towards a rail or ledge and land your trucks on it. Balance with the stick, then ollie off or ride out.
Linking tricks
A manual between two tricks is what turns separate moves into one score line. Practice manual to kickflip before you chase long lines.
Using a gamepad
Plug in a controller and the browser build reads it the same way it reads the keyboard mapping above. Connect the controller before you start the game, because the build looks for it at startup.
On a phone
Touch controls replace the sticks with on-screen zones. They are usable for rolling around, and painful for precise flick timing. If you plan to learn tricks, use a keyboard or a paired gamepad.
MobileControl questions
+Why is space not the jump button?
Because the keyboard is emulating a controller, and the A button pushes off to accelerate. Jumping comes from flicking the right stick, which is the arrow keys.
+Can I change the key bindings?
Not reliably. The builds publish a fixed mapping, so plan around it rather than expecting a settings menu like the retail game.
+How do I do a kickflip?
Flick the right stick diagonally down and outward, then release. On a keyboard that is a diagonal arrow flick. Timing decides whether you land it or slide out.
+Do touch controls support tricks?
They support the same inputs through on-screen zones, but the precision is not there. Treat touch as a way to explore rather than a way to learn tricks.
Related pages
- Play gamePlay Skate 3 online in your browser: launch one of the unofficial builds, compare which version fits your device, and see what each one needs before you skate. Nothing to install — this is a skate browser hub, not a download.
- MultiplayerOne build has multiplayer rooms implemented, with a documented capacity of around ten players. The public relay server was not deployed when we last checked, so the option may be hidden and we do not list multiplayer as working.
- VersionsCompare the builds